idea - Don't Move While Bleeding!
Bow
Crit - King of the Hill
KB passives + Gem for MOAR KB Distance = 100% KB Distance? 8 yards
example :
300% crit on tree on Null's Inclination
damn thats low crit bow, 5%! damn most unique bow is 5% crit.
so 300% crit comes about 20% chance to crit/KB
gem maybe 40% kb
passive 18%
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TOTAL : almost 100%
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BUT, curses!
Vulnerability : Cursed enemies take x% increased Physical damage
Cursed enemies take 33% increased damage from Damage Over Time effects
15 | 58 | 130 | 52 | 11.44s | 70% | 27% | 33% |
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Projectile Weakness: Projectiles have an additional x% chance to Pierce Cursed enemies
Hits on Cursed Enemies have an additional x% chance to Knockback
Cursed Enemies take x% increased Damage from Projectiles
15 | 58 | 130 | 52 | 11.44s | 70% | 54% | 22% | 27% |
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with Curses :
Chance to KB - over 120%
Chance to Pierce - over 90%
Chance to Stun (threshold) - 25% from passives
enemies damage taken increase :
27+27 (level 15) = 52% damage taken!
DoT damage taken = 33%
Bleed while Moving = 50%
with 6 or 7 Frenzy charges :
28% More damage
35% inc. damage, attack speed
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AOE :
4L : Puncture + LMP/GMP + KB + Chain
SINGLE :
Frenzy? + Bloodlust + Proj. Dmg + Hypothermia whatever
2L : Aura : Hatred, Anger
XL: Blood Rage? Curses?
4L : Curses manual : Curse Curse AOE Duration
4L : Meatshield : Golem + AG + Spectre + Fortify
Spectre : Bubble and Frenzy
4L : DPS : Zombies + Bloodlust + Multistrike + Hypothermia + [MPD + Minion Damage]
(considering not many zombies, maybe 4L is enough)
6L : Nulls : SRS + AW + Skel + Duration + Multistrike + Bloodlust
CWDT - Frost Wall - Proj. Weakness
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revised tree
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