Monday, July 4, 2016

POE : dual clay again LOL


Horror - GMP - Minion Damage - Poison
Zombies - MD - MPD - Poison
Stone - MD - MPD - Fort
clay1 - cwdt - ic - id
clay2 - purity x 3
chest - clarity - disc
chest - srs - echo
chest - spell totem - skeleton

TOO MUCH!
AG?
Offerings?
Move skill?
 summoner is too much. I surrender.

----------------

NONO never say surrender LOL.
try again. with DOMINATING BLOW.
this one will blow your mind.

still dual clay.
no specs.
some offerings.

Clay1 - cwdt - ic - id
Clay2 - clarity - flesh off - decoy totem   discipline?
try to Vaal Cull Clay
Chest - DB - Splash - COMK - SRS ---Animate Weapon - Multistrike
Head - Zomb - MD - MPD - Poison
Boots - Stones - MD - MPD - Fort
Gloves - cwdt - convo - spirit offerings. hatred
err maybe Specs too?
or gloves - cwdt - ic - id - spirit offerings
c
7/14 Update :
if alphas howl
helmet : hatred - haste - discipline - enlighten
clarity somewhere

Wednesday, June 8, 2016

POE : Elementalist Arc or Flame Totem


build thread 1:

Now how conversion works:
Assuming you deal 100 base lightning damage with a lightning spell, got 20 % increased lightning and 20 % increased cold,, 20 % incr. fire, 20 % increased elem and 20 % increased spell damage:

50 % is transferred to cold by CotB and then transfered to fire by AoF and CtF:
50 Base damage*(1 + 0.2 (increased lightning damage) + 0.2 (increased cold damage) +0.2(increased fire damage) + 0.2 (increased elem damage)+ 0.2 (increased spell damage)) = 100 fire damage on the total conversion way

the other 50 % is directly converted to fire by AoF:
50 Base damage*(1 + 0.2 (increased lightning damage) +0.2(increased fire damage) + 0.2 (increased elem damage)+ 0.2 (increased spell damage)) = 90 fire damage directly converted

So totally you get 190 fire damage from your original 100 lightning damage. Conversion is the best way to increase your damage because you can use multiple modifiers.


dsdsdsdsdsds
This build utilizes
Call of the Brotherhood unique Two Stone Ring,
Cold to Fire gem,
Avatar of Fire keystone,
to convert every type of elemental damage into fire damage.




dsads












dasda

Tuesday, June 7, 2016

POE : Triple Flame Totem Arc/Ball


TREE
class - hierophant ritual of awakening.
3 flame totem - fast cast - fire pen - ele focus - ctrl destr - [empower] - faster projectiles/iron will
Arc - Inc Crit (to proc Overload) - CoH - Flamm
Arc for - Overload - Shock - Curse
or Ball for Overload - Curse, share Projectile speed with FT
Flame Golem - GMP - Blind
CWDT - IC - ID

another TREE. 115 Points.
Life 204%
Regen 5.8%

DAMAGE :
95% Fire Damage
26% Ele Damage
55% Spell Damage
13% Cast Speed
130% Totem Damage
19% Totem Cast Speed

LINKING -
Flame Totem - Fast Cast - Fire Penetration
- Elemental Focus [ele dmg] - Controlled Destruction [spell dmg] - X

JEWEL/GEAR
Spell Damage
Totem Damage
Fire Damage
Elemental Damage
Cast Speed

GEAR






Friday, June 3, 2016

POE : Dual Clay Necro add.


add : Spell Totem + Desecrate --- need testing!
remove : srs
add : Inc Duration - Convo - Flesh Offerings - New Offerings
add : Commander of Darkness + Gen. Hatred + Clarity + hmm maybe Gen. Haste
add : aura nodes
remove - cast speed

POE : Chieftain Taunt Dual Totem


SWT x2 - Fast Cast - Poison - Added Fire/AOE/ - PtL - Hypho!! - Conc Effect!
Orb of Storms - PCoC - CoH - Curse
Hatred - HoA

***TIPS and TRICKS***
What I think is important to know is:
Minimum level to go dual totem is 35ish - you need to the dual totem node and at least the witch or templar AoE nodes in order to be efficient / compareable to Freezing Pulse + Faster casting + Spell Echo in clearing speed.
4 Link(minimum to be worth it to go totems):
Shockwave totem + Added fire(+20 to 40% of the dmg as fire) + Increased AoE(increased AoE really makes a difference) + Faster Casting(boosts the DPS a lot for no drawback).
5th Link: Concentrated effect.
Therefore best chest - Carcass Jack - the 20% increased AoE.
Increased AoE would make your totems outrange the ranged monsters and push back rare monsters to walls easily. Also constant casts while pushing the monster, and not at wall yet. So all the 4% increased AoE nodes are worth it, they are better than a 10% spell dmg node even though no increase in tooltip DPS.
Hatred aura works - +20 to 40% extra dmg as cold.
Herald of Ash works - + 15% of the dmg as fire.
To deal with Rare monsters(whites die in 1 sec, blues in 3 sec, rares take 4-10 sec) - put the totems in a way to push them towards the nearest wall/obstacle.
Ones he is there you totems do full their DPS because they constantly cast/hit him. While otherwise they push him out of their reach and you loose dps/efficiency. Your totems will cast again only when the mob walks back in their range
The totem deals perfectly with reflect because it's half Phys half Elemental damage. If your totem does 100 phys dmg he also does 55 fire from added fire and herald of ash and 40 cold dmg from Hatred. So thats 100 phys dmg and 95 Elemental. So reflect reflects only half of it's damage, unless you encounter double reflect.
So that's awesome, 'cus spark totem was oneshoting himself on reflect.
Quality to the gem is important - 60% increased HP at 20% quality.
Bandits and Passive points: Everything on the thee that says "Area of Effect Damage"(they are like 2 nodes lol), "Spell Damage" and "Physical damage"(NOT "Physical damage with One/Two Handed Weapons", neither "Melee Physical Damage") works.
However, increased damage stats have diminishing returns effectiveness - the more you get, the less effective they become. This is why I am going crit based.
What are your protips/observations guys?
Also let me break a mith - Crit (Spell crit including) does work, I am going crit build and I shutter everything into ice cubes thx to the hatred cold dmg.
-----------------------------------------------------------------------------------------------
Try Nyctas lantern

Monday, May 30, 2016

POE : Scold's Bridle / Maligaro etc raw idea

TREE example:

Hirophant - MoM - Power/End Charge - 50% Red. Mana - MJOLNER Discharge +

Necro Aegis - Maligaro Lense - Scold's Bridle
CWDT lvl1 - Skeleton - SRS - Less Duration

Cyclone : 12 mana
with Hierophant, 6 mana.
+Fortify+LGOH+Faster Attacks+Culling+
110+150+115+110
= 22 mana. with Hp, 11 mana per attack.
with Scold, 400% of cost as dmg = 44 damage per skill.
Cyclone attacks twice per activation.

CWDT lvl 1 : level 38 : 528 dmg.
Skeletons - 20sec, SRS - 5sec

too little damage!
maybe try other Class...Jugger maybe?

or get Heartbound Loop, 350 damage per minion death.

another - Vaal Molten Shell + Inc Duration + Life Leech

another - Romira's Banquet for Power/End

for dmg :
Mjolner - Discharge - Arc - Arc
CWDT - Frost Nova - Firestorm - Cold Snap
CWDT - Storm Call - Shock Nova - Arc

Head - Scold - CWDT/Arc/Storm/Storm
Glove - Doedre - CWDT/Nova/Nova/Snap
Boots - MS/whatever - Cyclone/Fort/LGOH/FA/Culling/AOE
1H - Mjolner - Dis/Arc/Arc
Shield - Maligaro - VMS/Duration/LL
Amulet - Astramentis
Ring - Romira, Heartbound
Belt - whatever
Chest - maybe Carcass jack/LC - CWDT - Less Duration - Skeletons - SRS - Min Life





Sunday, May 29, 2016

POE : Necro Dual Clay Revisited for Prophecy

TREE:

OK, I did have some success in dw clayshaper in perandus. level 74, and its just going to get better.
a bit post mortem and improvement, or change in play style.

1. ditch SRS. cons - lose some dps. gains - more free time, can ditch cast speed and duration.
2. ditch MoM. why? TWO AURAs, or three. CONS - lose 30% EHP!! gains - extra aura.
3. Generosity Hatred, and...Haste? for Commander of Darkness, add Clarity.
4. take some aura nodes to run 2 50% auras.
5. Bones of Ullr - for more Zombie and Spec, for OP Specs nodes.

Sockets :

Helm : StoneG - MDmg - MPD - Empower or whatever
Boots : Zombies - AG - Fortify - Minion Damage
Gloves : Generosity - Hatred - Haste -- Clarity
Clay 1 : Inc Duration - Flesh Offerings - Convocation
Clay 2 : Inc Duration - Vaal Haste - Vaal Skels
Chest : Specs - Minion Damage - MPD - MultiStrike - [Splash] -
Chest : Skeletons - Multistrike [filler]

OK done!