It's not who I am underneath, but what I do that defines me. And what I do in life, echoes in eternity. And, the road to hell is paved with good intentions. -Faithful Man and Useful Servant-
Sunday, June 23, 2019
POE : Necro no Minion Legion
OK F it.
Lets try NECRONOMINION (again)
---------
Arakaali fang
Scourge Claw
Gluttony belt - huu always trying to use this.
CWDT max - Golem max - Holy relic Max - Zombie max
Red - Red - Blue - Blue
Cyclone - CWC - SRS - Fortify - [Skeletons] - Phantasm
Herald of Purity / Agony / Precision(Generosity?) / War Banner
CWDT 15 - AW ? - Flesh Offerings ? - Convocation
CWDT 10 - Immortal call - Inc Duration [Arakaali]
CWDT 10 - Skeletons? - Minion Speed [Scourge]
Animated Guardian - Fortify - Minion Life
OK lets recap :
Spider - weapon
Wolve - weapon ------------------- GOT
Golem - active
Holy Relic -active----------------- Q20 ok
Zombie - active--------------------- Q17 ok
SRS - cwc-max -------------------------- Q18 ok
Skeletons - cwdt - med------------------- Q20 ok
AG - active ------------------------- Q13 ok
AW - self cast-------------------------- Q20 ok
Crawler - herald ------------------- Q18 ok
Sentinel - herald ------------------- Q17 ok
Vaal Skels - active ----------------- GOT
Convocation ------------------------ Q14 ok
Spirit Offering --------------------- Q20 ok
--Immortal Call --------------------
Precision ----------------------------
War Banner - active --------------- Q17 ok
CWC -------------------------------- Q15 ok
Cyclone ----------------------------- Q18 ok
Phantasm --------------------------- Q17 ok
Spectre ------------------------------ Q16 ok
DAMN PHANTASM! hmm where
How about
Holy relic - Blind - Culling - Phantasm
---need to recast relic if it dies...which sucks
---but if got two can they keep healing each other? plus Convocation? Spirit Offering?
Cyclone - CWC - SRS - Fortify - Steelskin / Immortal Call
---IC 3 sec cd can prevent it from being selected by CWC?
---YES IT WILL BE EXCLUDED.
AG Items:
-Gruthkul Pelt
-Kingmaker
-Southbound
-Regen enchant boots
-Bringer of Rain
ermm...oh ok, Convocation doesn't heal you! Now where do I got that it heals you...
add Evangelist Spectres!
Lets recap:
Cyclone - CWC - SRS - Fortify - [Immortal Call/Steelskin] - Phantasm === Tabula Rasa
Holy relic - Blind - Cull - Phantasm
Blue - Green - Green - Blue ===
Zombie - Stone Golem - Animate Guardian - Minion Life === Geofry Legacy [BBRR]
CWDT Med - Convo - Skeletons - Spirit Offering
Damn I want Evangelist Spectre with Convocation every cd.
OK, lets try:
[Spiders]-Spectres-Inc Duration-[self cast Animate Weapon] === Arakaali's Fang
[Wolves]-Agony-Purity-War Banner === The Scourge
[Head]: Generosity+Precision -
HMMMM...if only ONE CWDT, why need Gluttony belt at all????
how about heartbound loop instead?
ok WORK IN PROGRESS AHAHA
Wednesday, February 13, 2019
WoW Classic : Pali Tips
Holy shock is great for doing quic burst damage. at 60 u can spec 31/0/20 if you wanna. release seal of crusader, divine favor, holy shock, seal of command, hammer of justice, release seal of command, hammer of wrath= owned
BEST RET SPEC:
https://classicdb.ch/?talent#sE0zZVhZEf0tbcq
11/8/32
Thursday, February 7, 2019
WoW Classic : Priest Tips
If you plan on being full shadow spec I would recommend Undead. Honestly I think the only priests who should be shadow are Undead (for PvP at least). Devouring Plague is a game changer IMO. Combine it with inner focus and ever 3 minutes you have a free DoT that heals 130% of damage done. Can only be removed by cleanse or abolish disease.
The trick to using devouring plague effectively is to always cast it with inner focus (they have the same cooldown).
Once again this is just my opinion on shadow priest pvp specifically. If you're going to pve or not be deep shadow spec then it doesn't matter nearly as much.
Thursday, December 27, 2018
POE : damage calculation. GOOD.
There are a few different types of scaling for your damage. I'll start out by showing you the (basic) damage formula:
(Flat damage × (i1 + i2 + i3 + ...) × m1 × m2 × m3 × ...) + (e1 + e2 + e3 + ...)
Where i represents increased damage, m represents more damage and e represents extra damage. The opposite of increased is reduced and the opposite of more is less - these are applied in the same way as their positive counterparts.
To start off with, you have your flat damage. Spells will have a flat, base damage value based on the level of the gem, while attacks will base their base damage on your weapon and then apply a multiplier to that. Other sources of flat damage include Abyss jewels (this league), Herald of Thunder / Ice, Wrath (for attacks only - it's a multiplier for lightning spells instead of flat damage), Anger, Added Lightning / Cold damage supports, etc. Notably, if a weapon says "Adds # - # [elemental] damage" then that is not applied to spells - it's a local mod that only applied to hits from that weapon (so attacks).
So your flat damage is the total of your spell gem damage / weapon DPS multiplied by attack multiplier (obviously attack-related stuff isn't relevant to you right now but it's good to know) plus all relevant sources of added damage. This is what is then scaled.
The first scaler is increased damage, and is what your question is about. Simply put, all sources of relevant increaseddamage are added together and then that number is multiplied by your flat damage. The relevant sources of increaseddamage will match with the tags on the skill you're using, so lightning spells will all scale with increased lightning damage, spell damage and elemental damage, along with any extra tags like area damage.
(A special case is Ball Lightning, which may or may not be relevant to you. It's tagged as Area of Effect but it doesn't scale with increased area damage. The area of effect is affected by increases to area of effect, though, and due to the nature of the skill its damage scales with the size of the area.)
What the increased damage specifically applies to doesn't matter, as long as it is relevant to your skill. 20% increased spell damage isn't worth any more or less than 20% increased lightning damage, for instance. However, 20% increased lightning damage will obviously affect lightning damage done by attacks, too, while spell damage won't.
Next up is more damage. Your damage is multiplied by each source of more damage separately, making it incredibly valuable. Usually the only source of more damage is support gems, which is why the more links you have on your skills the better. There are a few gems which apply more multiplier to skills that they're not linked to, which you'll often see in spell builds: Wrath, as mentioned, is a more multiplier for specifically lightning spells (with flat added lightning to attacks, as I mentioned earlier), and Arcane Surge, which is a durational buff that applies a more damage multiplier to all spells used, along with increasing you cast speed and mana regen. You'll often see Arcane Surge linked to Orb of Storms or Flame Dash as triggers; use one of those skills to trigger Arcane Surge and then your main skill will have a damage buff.
Then there's extra damage, which is applied after increased and more damage. This one is fairly self-explanatory: you take a percentage of one damage type and add that as another damage type.
That's quite possibly a lot more detail than you needed, but I wanted to make sure you had all the information. So to directly answer your question: yes, in your case, they are interchangeable. Stacking any relevant source of increaseddamage is fine because they're all added together.
POE : Mantra of Flames, Brutus LS
OK OK
BLS - stack str
MoF - stack buff
Heralds, all Golems Buff
OK, Primordial Chain, but only GOLEMS as minion.
so, ELEMENTALIST, or, Scion?
Elementalist for that sweet 25% herald mana cost redux
BUFF LIST:
damn scratch that golem, we need Guardian/AG
AG - Leer Cast
AG - Dying BReath
AG - Victario's Flight
Flame Golem
Stone Golem
Chaos Golem
Herald of Purity
Herald of Thunder
Herald of Ash
Herald of Ice
Clarity
Discipline
(if works as buff)
Mastermind of Discord:
HoT
HoI
HoA
Pendulum of Destruction
Consecrated Ground from CP skill
ok later. got some good info need to cnp
Saturday, December 22, 2018
POE : Disintegrator Related. Physical Dmg Redux
Physical damage reduction:
- Endurance charges [up to 44% with this staff] (12% base + 12% notables + 4% Juggernaut + 4% corrupted belt implicit + 8% Kaom's Way + 4% Death's Door)
- Basalt flask [15%] with Alchemist's prefix [+3.75%], Pathfinder [up to +3.75%], Conqueror's Efficiency [+1.2%], Alchemist passive wheel [+3.9%], and Elder belt prefix [up to +1.5%]
- Help Oak [2%]
- Soul of Steel notable [4%]
- Pantheon powers: Lunaris [up to 8%], Solaris [6%], Tukohama [up to 8%], Gruthkul [up to 5%]
- Ascendancy passives: Guardian [1% per aura], Necromancer [1% per zombie], Ascendant [4% from Necromancer]
- Level 22 Summon Chaos Golem [5%] with helm enchant [+5%] and Primordial Eminence jewels [+1.5% each]
- STR-based body armour suffix [up to 4%]
Elder shield suffix [up to 5%](can't use with staff)- Essence of Horror belt mod [5%]
- Longtooth Talisman [up to 6%] or Eyes of the Greatwolf [up to 12%]
- The Red Trail [10%]
- Watcher's Eye Determination mod [up to 8%]
- The new Gorgon's Gaze helmet [5%]
Reduced damage taken:
Leo bench mod [5%](can't apply to unique weapons)- Pantheon powers: Arakaali [5%], Ralakesh [25%]
- Ascendancy passives: Gladiator [10%], Assassin [10%], Trickster [8%], Champion [6%], Berserker [6%], Ascendant [5% from Champion]
Less damage taken:
Arctic Armour [13% at level 20](only applies to hits)Storm Barrier [13% at level 20](only applies to hits)- Kintsugi [20%, but only if you haven't been hit recently, so quite impractical]
Damage is taken from Mana before Life:
- Mind over Matter [30%]
- Hierophant [10%]
- Cloak of Defiance or Shaper body armour prefix [up to 10%]
- The Aylardex [up to 9% with this staff] (3% base + 3% notables + 1% Ascendancy + 1% corrupted staff implicit + 1% amulet itself)
- Watcher's Eye Clarity mod [up to 10%]
- Corrupted helmet implicit [up to 5%]
Now, obviously, you can't use all or even most of these things at once, but clearly you have options. The list is probably far from exhaustive as well. Feel free to let me know what I've missed.
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